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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. “Escape VR: The Guilt” serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.

Details

Title
Development of a Virtual Reality Escape Room Game for Emotion Elicitation
Author
Oliveira, Inês 1 ; Carvalho, Vítor 2   VIAFID ORCID Logo  ; Soares, Filomena 3   VIAFID ORCID Logo  ; Novais, Paulo 3 ; Oliveira, Eva 1   VIAFID ORCID Logo  ; Gomes, Lisa 4   VIAFID ORCID Logo 

 2Ai, School of Technology, Polytechnic Institute of Cavado and Ave, 4750-810 Barcelos, Portugal; [email protected] (V.C.); [email protected] (E.O.) 
 2Ai, School of Technology, Polytechnic Institute of Cavado and Ave, 4750-810 Barcelos, Portugal; [email protected] (V.C.); [email protected] (E.O.); Algoritmi Research Center/LASI, University of Minho, 4800-058 Guimaraes, Portugal; [email protected] (F.S.); [email protected] (P.N.) 
 Algoritmi Research Center/LASI, University of Minho, 4800-058 Guimaraes, Portugal; [email protected] (F.S.); [email protected] (P.N.) 
 School of Nursing, University of Minho, 4710-057 Braga, Portugal 
First page
514
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
20782489
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2869357709
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.