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Copyright Ediciones Universidad de Salamanca Jun 2016

Abstract

The paper is the result of a qualitative study about the MMORPG Dofus, specifically in the Aguabrial server. It was carried out an investigation about the dynamics and relationships generated between the players in and around the game. In this way, the development of this work was circumscribed between 2012 and 2013. Thus, the results presented are based mainly on the application of the ethnographic method and the implementation of social research tools, such as participant observation and interviews undirected In this sense, is performed an analysis of the relationships that exist in the game in the light of the "anthropology of science and technology" (ACT), considering mainly the human / nonhuman relationship, innovation of the everyday and the concept of socio-technical network. As categories, we settled three kinds of relationships mainly: interpersonal relations, economic, and of power, in some situations these relationships can reach beyond the virtual environment in which the game is played.

Details

Title
Difusión de realidades: comunidades virtuales presentes en los videojuegos de rol en línea. (Caso Aguabrial-Dofus - Periodo 2012-2013)/Diffusion of realities: Virtual communities in the online rolep-laying game. (Case Dofus Aguabrial- Period 2012-2013)
Author
Merlano, Alvaro Alfonso Acevedo; Soto, Natalia Maya
Pages
133-148
Publication year
2016
Publication date
Jun 2016
Publisher
Ediciones Universidad de Salamanca
e-ISSN
24448729
Source type
Scholarly Journal
Language of publication
Spanish
ProQuest document ID
1820542651
Copyright
Copyright Ediciones Universidad de Salamanca Jun 2016