Abstract

During the last decades, the use of technology in foreign language classrooms has become more common. With the effect of technology on educational settings, numerous opportunities like new programs and applications are able to be applied to teaching and learning. Games or gamified activities blended with traditional ways of teaching can be implemented as a useful strategy in foreign language classrooms. Gamification as a novel pedagogical approach offers opportunities in accordance with game elements and techniques that can be applied in non-game context like classroom. This study is about an online free application called Kahoot. It can be accessed by teachers from various subjects and beneficial to use in foreign language classrooms. The aim of the study is to demonstrate Kahoot can be used as a Review Activity in foreign language classrooms and to gather information on students’ perceptions about this application included in educational process.

Details

Title
Edutainment: Using Kahoot! As A Review Activity in Foreign Language Classrooms
Author
Yürük, Nurcihan  VIAFID ORCID Logo 
Pages
89-101
Section
Articles
Publication year
2019
Publication date
2019
Publisher
Gürhan Durak
ISSN
26186586
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2256215434
Copyright
© 2019. This work is licensed under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.