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Copyright © 2012 Luis C. Almeida. Luis C. Almeida et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.

Details

Title
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
Author
Almeida, Luis C
Publication year
2012
Publication date
2012
Publisher
John Wiley & Sons, Inc.
ISSN
20904002
e-ISSN
20904010
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1282314181
Copyright
Copyright © 2012 Luis C. Almeida. Luis C. Almeida et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.