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1. Introduction
In the canonical ultimatum game, one player proposes a division of a sum of money between himself/herself and a second player, who might accept or reject the proposal. If the proposal is accepted, the sum is shared accordingly; if not, both players remain empty-handed. On the assumption of orthodox game theory, the responder should accept any nonzero offers and the proposer should offer the smallest possible amount. However, human behavioral experiments have shown a different reality. The mean offer typically ranges from 0.3 to 0.5, and the mean demand tends to lie between 0.2 and 0.35 [1, 2]. Apart from behavioral experiments [3, 4], the evolution of fairness has also been studied using a great diversity of models under the framework of game theory and evolutionary game theory [5].
Evolutionary game dynamics focuses on the evolution of fairness among selfish and interactive individuals [6–14], where strategies with higher fitness are more likely to spread among individuals. Under this evolutionary framework, the conditions under which the fair strategy is favored by natural selection have been attracting considerable interest. In well-mixed populations without invoking additional mechanisms, natural selection itself can lead to the rational self-interest strategy, where agents offer the smallest amount and accept any nonzero offers [15, 16]. Considering this, researchers have investigated a large number of factors to explain how the fair strategy can be favored in the two-person ultimatum game [15–34]. These factors are reputation [15], empathy [16–20], alternating role [21, 22], randomness [23, 24], spite [25, 26], altering the stake size [27], spatial population structure [18, 28–34], and so on. Particularly, some models comprise different factors, for example, the effects of empathy [18], adaptive role switching [21, 22], random allocation [24], and migration [34] have been studied in spatially structured populations.
Empathy, meaning that individuals only make offers that they would themselves be ready to accept, has attracted much attention in modeling human behavior. When all individuals are assumed to play empathetic strategies, fair offers can be favored by natural selection in well-mixed populations [17]. Under the same or very similar assumption, empathetic players also result in the evolution of fairness in regular graphs [18] and other complex networks [19]. Page and Nowak have found that in well-mixed populations, allowing a small proportion of the population to play empathetic strategies is enough to favor the evolution of fairness [20]. However, if natural selection acts upon the proportion of empathetic strategies, they also have shown that empathy is not selected by natural selection. A recent literature has found when individuals are restricted to interact with a fraction of the total population, e.g., group structure, empathetic individuals can survive in the population [35]. The survival of empathy itself is the premise of studying the effects of empathy on fairness, which is also an important motivation for adding group structure in this paper.
Group structure is ubiquitous in real society because individuals are often distributed to form numerous groups instead of interacting equally in well-mixed populations. For example, the group can be understood as an island in population genetics or a particular organization in human society, as shown in [35–37]. Considering individuals in real life may be exchanged between nearby groups [38] and the advantages of temporal networks over their static counterparts [39–42], we incorporate migration in the model as well and allow the interactive network to change with time. Our model is stimulated by the classical stepping-stone model, which has been extensively adopted by mathematicians and biologists (see [43] and its references). Indeed, we consider the case where each node represents a group with arbitrary number of individuals, and global update is also used in our model. However, previous studies on empathy in spatial populations merely focused on games on graphs, where each node represents an individual and local update is adopted [18, 19]. And they assumed that all or almost all individuals are empathetic. It is still open whether more empathy will lead to a fairer outcome in a spatial population. Therefore, we allow an arbitrary level of empathy initially introduced in populations with group structure. Note that we also find that the group structure has obvious disadvantages in promoting fairness compared with spatial populations in [18, 19]. Furthermore, beyond the group structure, our another goal is studying the effects of empathy on the evolution of fairness.
In this paper, we introduce empathy by initially allowing a proportion α of the population to play empathetic strategies and α represents the level of empathy. It appears that the single-group case of our model degenerates to the one by Page and Nowak [20]. Yet, this does not necessarily mean our model is the same as that in [20], or just a simple extension from [20]. In fact, these two models have two significant differences: (1) strategy and empathy evolve according to the mutation-selection process in our model but evolve by the modified adaptive dynamics in their model. (2) Our model adopts global mutation (i.e., mutants can be quite different from the parent), but their model is limited to local mutation (i.e., mutants have to be close to the parent). This is essentially important as it has been shown that the mutation mode strongly influences the evolutionary results of asymmetric binary games [44]. Moreover, in [20], the mean offer and demand are both shown close to 0.5, which is clearly not in accordance with the experimental evidence. Importantly, by considering global mutation and the intensity of selection, we find the conditions under which the experimental behaviors are reproduced quantitatively.
Indeed, it is not realistic to assume that individuals always have enough knowledge on how to obtain higher payoffs or others strategies. As clearly reported in [45, 46], cultural evolution may occur with high probabilities of strategy exploration, analogous to mutation. The effects of high mutation probabilities on evolutionary dynamics also have received much attention [23, 47]. To explain the experimental behaviors and further to explore the factors favoring fairness, we make a comprehensive analysis by considering all possible values of mutation probability and level of empathy. Note that, in terms of the parametric space, previous studies mainly focus on low-mutation probabilities (probability is from 0.001 to 0.01). Furthermore, we also investigate how the intensity of selection and group number influences the evolution of fairness. Under both weak and strong intensities of selection, we analytically provide the mean offer and demand for the largest and smallest level of empathy.
2. Model
2.1. Ultimatum Game
In the ultimatum game with a proposer and a responder, the proposer suggests how to split a fixed sum (say 1) and the responder decides whether or not to accept the proposal. When the responder accepts it, the offer is split accordingly; otherwise, both individuals get nothing. Each individual has a strategy denoted by a vector
2.2. Evolutionary Dynamics
If a strategy
The strategy update of all individuals follows the frequency-dependent Moran process [48]. As shown in Figure 1(a), one individual is randomly chosen to “die” and another individual is chosen to “reproduce” an offspring proportional to his fitness at each generation. The newborn offspring adopts his parent’s strategy with probability
[figures omitted; refer to PDF]
2.3. Migration Range r
Initially, N individuals are randomly distributed to M groups. Migration is a fundamental feature in humans and animals. Motivated by the classical stepping-stone model (see [43] and the references therein) and following the preceding studies [49–51], we choose a kind of diverse migration-random migration, which incorporates many possible ways of migration and assumes that only the newborn individual migrates to one new group with probability
We adopt the simplest assumption that the groups are located on a circle, which describes the relative physical distances between any two groups [43]. On the one hand, the simplest structure allows us to extract the effects of other parameters on fairness, such as the level of empathy. Indeed, the structure of circle is generally employed to investigate rich migration strategies in structured populations, and a typical example is the homogeneous migration pattern intensively discussed in the population genetics [43]. On the other hand, although our analytical results are under weak selection, we have checked that they hold true as well for more complex structures, such as two-dimensional or multiple-dimensional lattices.
We make use of graph theory to illustrate the migration strategy, where each node is a group and the edges are potential single-step migration paths. We focus on homogeneous graphs in the sense that they look the same from every node, and migration strategies of this sort have been intensively discussed in the population genetics (see [52] and its references). To pay more attention to the effects of other parameters on fairness, we investigate a type of homogeneous migration patterns, which is described by the migration range r in Figure 1(b). The migration range r means that an individual can equally migrate to groups that are within r steps far from his parent’s group. Note that here different values of r also generate another angle of the interaction structure, which can exhibit enormous configurations.
3. Results
3.1. Simulation Results
We first perform agent-based simulations by varying the intensity of selection ω, the level of empathy α, and the group number M. For each set of simulation parameters, we determine the mean offer and demand, which are the time-averaged values of p and q over the whole population, respectively. Here, the mean offer p and demand q are averaged over
When the intensity of selection ω is very small (
[figures omitted; refer to PDF]
When the intensity of selection ω becomes sufficiently large and further increases, the mean offer or demand remains around nonzero constants (Figure 2). The reason for the existence of the nonzero constant is as follows. The numerator and the denominator of the probability that an individual reproduces an offspring linearly depend on ω. When ω is sufficiently large, it can be simultaneously eliminated from the numerator and the denominator. Accordingly, the payoff advantage of lower offers over higher offers or the payoff advantage of
When the intensity of selection ω is very small or the mutation probability u is very high (Figure S1 of Supplementary Information), the mean offer and demand change very little with the level of empathy α because neutral drift or mutation dominates the evolutionary dynamics. For very low-mutation probabilities and large intensities of selection, generating low randomness, the mean offer and demand both increase and get closer to the fair ones with the level of empathy (Figures 3(c) and 3(d)). It implies that with low randomness, more empathy leads to a fairer outcome with a higher mean offer and demand. For small intensities of selection or for large intensities of selection and intermediate mutation probabilities, corresponding to relatively high randomness, the mean offer decreases and yet the mean demand increases with the level of empathy (Figure 3). It implies that with relatively high randomness, more empathy results in a lower mean offer and a higher mean demand.
[figures omitted; refer to PDF]
The results can be intuitively understood by comparing two extreme cases
When there is no migration (the migration probability
As shown in Figures 4(a) and 4(b) (the level of empathy
[figures omitted; refer to PDF]
3.2. Analytical Results
After presenting agent-based simulation results, we turn to theoretical calculations. It has been shown that, under weak selection, more empathy leads to a lower mean offer. Accordingly, we focus on the case with
[figures omitted; refer to PDF]
The mean offer increases with the mutation probability, the migration probability, or the group number (Figures 6(a), 6(b), and 6(d)) but decreases with the population size (Figure 6(c)). Accordingly, mutation, migration, or group structure promotes the evolution of fairness, but population size inhibits the evolution of fairness. The mean offer of
[figures omitted; refer to PDF]
It is easy to verify that the mean offer increases with the mutation probability, the migration probability, or the group number, but decreases with the population size. In order to make sure that almost all players can participate in games, we here assume that the population size is two times more than the group number M.
It has been shown that under strong selection, the mean offer and demand change significantly with the level of empathy α. Moreover, the results for any level of empathy are between those under two extreme cases
[figures omitted; refer to PDF]
4. Discussion and Conclusions
It has been shown that the mean offer typically ranges from 0.3 to 0.5 and the mean demand tends to lie between 0.2 and 0.35 in [23] by analyzing the data of many behavioral experiments. If the intensity of selection is very small or the mutation probability is high, the mean offer and demand cannot lie in the above ranges (closer to 0.5) because neutral drift or mutation dominates the evolutionary dynamics. At appropriate level of randomness and empathy, we quantitatively reproduce the above ranges. For very low-mutation probabilities and large intensities of selection (Figures 2(a), 2(b), 3(c), and 3(d)), intermediate empathy (the level of empathy α is intermediate) results in the experimental behaviors. Here, the combination of the mutation probability and the intensity of selection corresponds to low randomness. For very low-mutation probabilities and small intensities of selection (Figures 2(a), 2(b), 3(a), and 3(b)) or for intermediate-mutation probabilities and large intensities of selection (Figures 2(c), 2(d), 3(c), and 3(d)), small empathy (α is small) leads to the experimental behaviors. Here, the combination of the mutation probability and the intensity of selection induces relatively high randomness. In all, low randomness together with intermediate empathy or relatively high randomness together with small empathy is sufficient to quantitatively reproduce the experimental behaviors.
One relevant literature [23] has reported that the average behavior of experiments can be quantitatively reproduced by adjusting the level of randomness in well-mixed populations. Our group structure itself cannot promote the evolution of fairness compared with well-mixed structure, and yet our group structure together with migration can. Besides the group structure, the largest differences between our model and their model are the update rule and the dependence of the fitness on the payoff, which lead to different results from the following two aspects. In their model, the level of randomness is continually decreased by continually increasing the intensity of selection, and so are the mean offer and demand. However, in our model, when the intensity of selection ω is sufficiently large, the level of randomness cannot be further decreased by increasing ω and neither are the mean offer and demand. The difference between their results and our results can be understood as follows. The pairwise comparison rule, which they adopted, implies that the payoff advantage of a lower offer over a higher offer can be increasingly enlarged by raising large ω. The Moran process and the linear dependence of the fitness on the payoff, which we assume, make ω omitted from the numerator and the denominator of the probability that a player reproduces an offspring. It implies that sufficiently large intensities of selection no longer enlarge the payoff difference of one strategy over another.
Another relevant literature [20] introduced empathy by assuming that an individual offers his q-value with a given probability and has found that neither empathy nor fairness can be selected by natural selection. Our model allows interaction to only occur among players in the same group, so empathy can survive in the population according to [35] and fairness can further be selected. The previous literature [20] then studied another form of introducing empathy, where the mean offer p and demand q have been reported close to 0.5. The result is clearly not in accordance with experimental evidence. The difference mainly depends on how strategy and empathy evolve. In their model, both strategy and empathy evolve by the modified adaptive dynamics, implying local mutation (i.e., mutants have to be close to the parent). In our model, both strategy and empathy evolve according to the mutation-selection process, and strategy is subject to global mutation (i.e., mutants can be quite different from the parent).
To sum up, we consider the effects of empathy on the evolution of fairness with global mutation and the intensity of selection. Different from the results reported in [20], where the mean offer and demand are both reported close to 0.5, we quantitatively reproduce the experimental behaviors at low randomness with intermediate empathy or relatively high randomness with small empathy. We allow an arbitrary level of empathy in a mutation-selection process with group structure, different from the previous studies on empathy [18–20], where researchers have neglected the effects of mutation and the intensities of selection. We show that with low randomness, more empathy leads to a fairer outcome with a higher mean offer and demand. Counterintuitively, more empathy corresponds to a lower mean offer together with a higher mean demand for relatively high randomness. Finally, we analytically provide the mean offer and demand under both weak and strong intensities of selection when the largest or smallest level of empathy is introduced. We find that for the largest level of empathy together with weak selection, mutation, migration, or group structure can promote the evolution of fairness, while population size cannot. Previous theoretical studies of fairness were mainly conducted with agent-based simulations, where only few presented analytical results (but with strong assumptions).
Authors’ Contributions
Y. Z. and J. L. contributed equally to this work. Y. Z. and A. L. designed the project. All authors performed the research. Y. Z. performed the theoretical calculations. J. L. performed the numerical simulations. A. L. and Y. Z. analyzed the results and wrote the manuscript, and J. L. edited the manuscript.
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Abstract
The ultimatum game has been a prominent paradigm in studying the evolution of fairness. It predicts that responders should accept any nonzero offer and proposers should offer the smallest possible amount according to orthodox game theory. However, the prediction strongly contradicts with the experimental behaviors where the mean offer typically ranges from 0.3 to 0.5 and the mean demand tends to lie between 0.2 and 0.35. To explain the evolution of such fair behaviors, here we introduce empathy in a mutation-selection process with group structure and find that our results quantitatively reproduce the experimental behaviors at low randomness with intermediate empathy or relatively high randomness with small empathy. Moreover, we show that with low randomness more empathy leads to a fairer outcome with a higher mean offer and demand. Counterintuitively, more empathy corresponds to a lower mean offer together with a higher mean demand for relatively high randomness. Finally, we analytically provide the mean offer and demand under both weak and strong intensities of selection when the largest or smallest level of empathy is introduced. Our study provides systematic insights into the evolutionary origin of fairness in a mutation-selection process with empathetic strategies and group structure.
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1 Key Laboratory of Knowledge Automation for Industrial Processes of Ministry of Education, School of Automation and Electrical Engineering, University of Science and Technology Beijing, Beijing 100083, China; Institute of Artificial Intelligence, University of Science and Technology Beijing, Beijing 100083, China
2 Key Laboratory of Knowledge Automation for Industrial Processes of Ministry of Education, School of Automation and Electrical Engineering, University of Science and Technology Beijing, Beijing 100083, China
3 Department of Zoology, University of Oxford, Oxford OX1 3PS, UK