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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Over the past 20 years, there has been a significant reduction in the incidence of adverse events associated with sedation outside of the operating room. Non-pharmacologic techniques are increasingly being used as peri-operative adjuncts to facilitate and promote anxiolysis, analgesia and sedation, and to reduce adverse events. This narrative review will briefly explore the emerging role of immersive reality in the peri-procedural care of surgical patients. Immersive virtual reality (VR) is intended to distract patients with the illusion of “being present” inside the computer-generated world, drawing attention away from their anxiety, pain, and discomfort. VR has been described for a variety of procedures that include colonoscopies, venipuncture, dental procedures, and burn wound care. As VR technology develops and the production costs decrease, the role and application of VR in clinical practice will expand. It is important for medical professionals to understand that VR is now available for prime-time use and to be aware of the growing body in the literature that supports VR.

Details

Title
The Emerging Role of Virtual Reality as an Adjunct to Procedural Sedation and Anesthesia: A Narrative Review
Author
Hitching, Rita 1 ; Hoffman, Hunter G 2 ; Garcia-Palacios, Azucena 3 ; Adamson, Maheen M 4   VIAFID ORCID Logo  ; Madrigal, Esmeralda 5 ; Wadee Alhalabi 6   VIAFID ORCID Logo  ; Alhudali, Ahad 7 ; Sampaio, Mariana 8 ; Peterson, Barry 9 ; Fontenot, Miles R 10 ; Mason, Keira P 11   VIAFID ORCID Logo 

 School of Medicine and Public Health, University of Newcastle, Newcastle, NSW 2308, Australia 
 Department of Mechanical Engineering HPL, University of Washington, Seattle, WA 98195, USA; Department of Computer Science, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah 21589, Saudi Arabia 
 Department of Basic Psychology, Clinic and Psychobiology, Jaume I University, 12071 Castellon de la Plana, Spain 
 WRIISC-WOMEN and Rehabilitation Service, Veterans Affairs Palo Alto Health Care System, Palo Alto, CA 94304, USA; Department of Neurosurgery, Stanford University School of Medicine, Stanford, CA 94305, USA 
 Rehabilitation Service, Veterans Affairs Palo Alto Health Care System, Palo Alto, CA 94304, USA 
 Department of Computer Science, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah 21589, Saudi Arabia; Immersive Virtual Reality Research Group, King Abdulaziz University, Jeddah 21589, Saudi Arabia; Department of Computer Science, School of Engineering, Computing and Informatics, Dar Al-Hekma University, Jeddah 21589, Saudi Arabia 
 Immersive Virtual Reality Research Group, King Abdulaziz University, Jeddah 21589, Saudi Arabia 
 Department of Psychology, University of Coimbra, 3000-115 Coimbra, Portugal; Department of Social Work, Catholic University of Portugal, 1649-023 Lisbon, Portugal 
 Department of Veterans Affairs, Reno, NV 89502, USA 
10  Department of Anesthesiology and Pain Medicine, University of Washington, Seattle, WA 98195, USA 
11  Department of Anesthesiology, Critical Care and Pain Medicine, Harvard Medical School, Boston Children’s Hospital, Boston, MA 02115, USA 
First page
843
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
20770383
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2774908162
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.