ABSTRACT
Organizations and businesses that do their best over long term are those who are the most creative and innovative. In order to achieve this, in today's business world, organizational creativity and employees idea generation became one of the most important and essential elements for success and survival. At the same time, the world is faced with a phenomenon known as digital data that may appear in various forms. Most employees in the business world use digital data on their organizational computer systems and these digital data always affect them. This study intends to investigate the relation between digital data and computer-based idea generation. Target population is Iranian computer users that work with organizational computer systems. The sample used in this empirical study includes 1270 Iranian organizational computer users. Data gathering is done by questionnaire and answers were designed with Likert Scale. The sampling technique is cluster and random together, the statistical Software SPSS 23.0 is used for Pearson correlation and investigate hypothesis, and finally the method used was library and field study. The findings show that textual, audio and visual digital data have a positive and meaningful relationship with employees' computer-based creative idea generation. The contribution of this paper is suggesting that certain digital data parameters are important to drive the creativity. The results presented in this paper can be useful for the competitive advantage of organizations and their survival in today's dynamic and complex business environment.
Keywords: Creativity, Idea generation, Digital Data, Audio Data, Visual Data, Textual Data.
Date of Submission: Sep 12, 2016 Date of Acceptance: Sep 24, 2016
I. INTRODUCTION
In today's highly competitive environment the goal of each organization is to gain sustainable competitive advantage to defeat the competition and stabilizing their survival [1, 2, 3, 4]. Porter (1990) outlines three conditions for the sustainability of competitive advantage: 1) hierarchy of source, 2) number of distinct sources, and 3) constant improvement and upgrading [5]. Organizational creativity can be known as sustainable competitive advantage because it includes all these three conditions. According to a survey conducted by IBM, where they interviewed more than 1,500 CEOs from 60 countries and 33 industries; creativity is what is needed for success [6]. Creativity has also been defined as one key source for competitive advantage as well as for organizations' continued existence. Authors [7, 8, 9, 10, 11] agree that the 21st century is based on knowledge, information and innovative economy. Organizations' success depends on employees' knowledge, experience, creative activity and qualification and emphasis is placed on continuous learning and research and development [12, 13].
Knowledge, information and also idea generation depends on "Data" which is a core element [14, 15, 16, 17] which today can be seen commonly in digital form. Digital data is a binary representation of physical concepts such as video, text and audio. Audio text or video's information that is stored as a series of binary characters, ones and zeros, or on and offvalues [18]. Most employees in the business world use digital data on their organizational computer systems and these digital data always affect their information, knowledge and creative behaviours. Therefore determining the relation between digital data, which is mostly used to represent text, video, and audio form, and computer-based idea generation to achieve higher organizational creativity can be critical for sustainable competitive advantage.
Based on what was mentioned above, this study intends to investigate the relation between digital data and computerbased idea generation. The empirical analysis presented here is based on a large sample of organizational computer users and employs a set of explanatory variables. The contribution of this paper is suggesting that certain digital data parameters are important to drive the creativity. The results presented in this paper can be useful for the competitive advantage of organizations and their survival in today's dynamic and complex business environment.
II. THEORICAL BACKROUND OF THE WORK
Creativity has been defined in different ways by different people. For instance, creativity was defined as a developing process for novel and imaginative views about different situations by [19]. On the other hand, Luthans states that creativity is combining ideas and individual and group approaches in a new way[20]. Torrance defines creativity as the process in which one become sensitive to problems, shortages, gaps in knowledge, pressures, lack of harmonies, and others. After this, the next step is finding new solutions for the identified problems in the previous step as well as presenting hypotheses and testing them. After this, the communication of obtained results is executed [21].
Creativity moves from an individual employee level to the organizational level. This process encompasses employees being creative in their own work, which aid the further development of the creative idea that is then passed through others to enhance the organization's creativity [22]. Therefore, understanding what causes creativity to flourish and what may inhibit creativity is beneficial for organizational research. Creative ideas have the potential to add value to the organization. Both personal and contextual factors [23] can affect creative performance, so organizational psychology has placed most of its focus on determining which factors promote creative ideas.
On the one hand, there are a lot of individual and organizational barriers to creativity such as lack of mental focus, limitation, evalution, pressure, competition, lack of motivation and skill experiences [24], lack of flexibilty, external motivation and soacial skills[25], time pressure, cumbersome rules[26], confidence, lack of data, information, knowledge, inability to tolerate ambiguity and conflict[27].
On the other hand, organizational climate, culture, leadership, resources, skills, organizational structures and systems [28], inherent risk [29], job design [30, 31], support [32, 33], diversity [34, 35], safety [36, 37], resources [35, 38], dynamics [36, 37] and structural and systems [39, 40] can motivate individual, group and organizational creativity.
Data, information, knowledge and technologies which deal with them are like a double-edged sword that have double face profound effect on creativity in all levels of it [41, 42, 43, 44, 45, 46, 47, 48, 49].That is why these subjects became an interesting topic for individual, group and organizational creativity researchers (e.g.;[50, 51, 52, 53, 54, 55, 56;57, 58, 59, 60, 61, 62, 63, 64, 65;66, 67, 68, 69, 70, 71, 72, 73]).
Siemon, Rarog and Robra-Bissantz (2016) in their research entitled "Semi-Automated Questions as a Cognitive Stimulus in Idea Generation" by assumption of importance role of textual data in creative idea generation have designed and implemented an innovative creativity support system, which stimulates an user during the stage of idea generation [50]. Varshney et al. (2013) in a study entitled "Cognition as a part of computational creativity" considered the relation between computational creativity and computing and analytic. They stressed the important role of a knowledge base in creative computing system [64] .Jackson et al.(2012) examined the relation between information technology application by children and their creativity. These researchers considered application of 4 types of Information technologies:1) computer, 2) internet, 3) video games and 4) mobile. Jackson and his colleagues have showed that playing video games have a significant effect on creative actions of children. The researchers suggested that video game designers should consider various aspects of stimulating creativity such as visual and audio features [63].Becker, Bergener and Voigt (2010) in their study stated that Creative work is often conducted in distributed groups. Therefore, information exchange is frequently facilitated by groupware systems. However, group work suffers from several losses such as information overload, production blocking, free riding, evaluation apprehension and production matching and yet has not been tailored to the need of creative work. In order to reduce these losses and to best support creative group processes (CGP),they propose a framework which combines a) the stages of the creative process, b) the potential losses of creative group processes and c) different media characteristics drawn from the Media Synchronicity Theory to formulate groupware design principles [71].
Sharon Thompson-Schill et al.(2013), Jonathan Schooler et al.(2003), Jonathan Schooler et al.(2003), Ravi Mehta and Rui (Juliet) Zhu(2012), Beeman et al.(2004), Limb & Braun(2008), and Siyuan Liu et al.(2012) were among the researchers in the field of neurology and medicine that examined the effect of different type of data (visual, audio and textual data) on human brain and its idea generation process[74, 75, 76, 77, 78, 79].
III. THEORETICAL FRAMEWORK
In this study, there is one general independent variable: digital data, and three independent variables: textual data, visual data and audio data. The dependent variable is computer-based creative idea generation. Figure 1 displays the research variables and the related dimensions considered in the theoretical framework.
IV. RESEARCH METHODOLOFY
This research from the consequent perspective is decisionoriented. According to the data collection method is a kind of survey that is descriptive. According to the data analysis, this research is a correlation research. The independent variable computer-based creative idea generation was considered to have a relationship textual data, virtual data, and audio data independent variables. Based on theoretical framework the following set of hypotheses was developed for this research:
* H1: There is meaningful relationship between various visual data and computer-based creative idea generation.
* H2: There is meaningful relationship between various textual data and computer-based creative idea generation.
* H3: There is meaningful relationship between various audio data and computer-based creative idea generation.
A questionnaire was developed based on the theoretical framework, designed to be answered on a Likert scale and with a few demographic questions. In order to assess the validity and content validity of the questionnaire, experts and professors were used to better validate the results and make the questionnaire reliable. The study showed Cronbach's alpha coefficient of 0.826, which indicates high reliability and optimal scale used for assessment of the research. The data were collected by means of online questionnaire by Spread sheets.google.com; one of the most popular tools which Google site offer to organizational computer users. The survey sample consisted of Iranian organizational computer users. The sampling technique is cluster and random together. The responses of this electronic questionnaire were anonymous and without any monetary incentives offer. The data gathered at 6 month limitation. In this term, 1270 people responded to the questionnaire. Not to mention according to Cochran formula and considering the unlimited community samples above 384 are sufficient.
V. RESULTS
V.I. Descriptive Research Findings
The numbers of participants in this study were 1270 Iranian organizational computer users. Due to the gender prevalence, 58.8% were male and 41.2% were female. Also in terms of age, the collected sample shows that the largest number of frequency samples belongs to the 21-30 years old range, in which 43% of the participants were 21- 30 years old. The frequency distribution of data shows that 31% of the participants daily use computer and information systems for a period of 5-10 hours, while 22.8% of them use them for a period of 3-5 hours every day. Moreover, 76.9% of these Iranian organizational computer users believe they are capable of creative idea generation while 23.1% believe they are not. Further details of the frequency distribution and percentages of demographic variables can be seen in Table1.
Table 2 represent the descriptive analysis for dependent and independent variables. Frequency distribution of dependent variable data show that 32.5% of participants admitted that computer-based creative idea generation level is "Middle" and 22% found it "High", 16.2% "Low", 15.7% "Very Low" and finally 6.8% of the participants in this research believed it happen "Very High".
Also the descriptive analysis for independent variables show that 34.4% of participates have "Middle" level of visual data in them computer and information systems while 37.2% of them have "Very Low" level of audio data in them systems and 36% on these organizational computer users face "High" level of textual data on them computer and information systems.
V.II. RESULTS OF ANALYTICAL RESEARCH
Since the sample size of this study is very large (1270 person), it turns out that the distribution of data is normal. Given that the distribution of data is normal for all variables in the society, the Pearson correlation coefficient was used to analyze the relationship between variables. The results of computing the correlation coefficient between the variables is shown in Table 3. Given that the "Sig" is less than the significance level (0.01) significant relationship between the variables in the model is proved.
To analyze the impact of each independent variable to predict the dependent variable linear regression equation for the relationships outlined in the model is calculated. According to Table 4, the Durbin-Watson d = 1.808 is between the two critical values of 1.5 < d < 2.5 and therefore we can assume that there is no first order linear auto-correlation in the data. Also, we found that the adjusted R2 of our model is .126 with the R2 = .128 that means that the linear regression explains 12.8% of the variance in the data.
Table 5 indicates the F-test. The linear regression's F-test has the null hypothesis that there is no linear relationship between the two variables (in other words R2=0). With F = 53.169 and 1088 degrees of freedom the test is highly significant, thus we can assume that there is a linear relationship between the variables in our model.
The Table 6 shows the regression coefficients, the intercept and the significance of all coefficients and the intercept in the model. We find that our linear regression analysis estimates the linear regression function to be:
(ProQuest: ... denotes formula omitted.)
Also according to table 6, the coefficient for Various Visual Data (0.263) is significantly different from 0 because its p-value is 0.000, which is smaller than 0.05. The coefficient for Various Textual Data (0.223) is significantly different from 0 because its p-value is 0.000, which is smaller than 0.05. The coefficient for Various Audio Data (-0.008) is not statistically significantly different from 0 as its p-value is 0.803, which is larger than 0.05. The intercept is significantly different from 0 at the 0.05 alpha levels.
VI. CONCLUSION
The main idea behind this paper was to analyse if digital data, such as Text, Video and Audio, affects computer based idea generation or creativity which is being recognised as one key factor for the long term sustainability of organisations and businesses. In order to verify this relation, it was decided to develop a questionnaire with answers designed using the Likert Scale. Furthermore, to make the study more credible the chosen target population is Iranian computer users that work with organizational computer systems.
The findings proved that textual, audio and visual digital data have a positive and meaningful relationship with employees' computer-based creative idea generation. The results described in this paper demonstrate that certain digital data parameters are important to drive creativity.
Therefore, it can also be concluded that the results obtained in the work described in this paper is important to increase the competitive advantage of organizations and their survival in today's dynamic and complex business environment.
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Sanaz Nikghadam Hojjati
Ph.D. Candidate of Information Technology Management, Department of Management and Economics, Science and
Research Branch, Islamic Azad University, Tehran, Iran
Email: [email protected]
Ali Rajabzadeh Ghatari1
Faculty Member of Tarbiat Modares University, Department of Management, Tehran, Iran
Email: [email protected]
Mahmood Alborzi
Faculty Member of Islamic Azad University, Department of Management and Economics, Science and Research Branch,
Islamic Azad University, Tehran, Iran
Email: [email protected]
Gholamreza Hassanzadeh
Professor of Anatomy, Department of Anatomy, School of medicine, Tehran University of Medical Sciences, Tehran,
Iran
Email: [email protected]
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Copyright Eswar Publications Sep/Oct 2016
Abstract
Organizations and businesses that do their best over long term are those who are the most creative and innovative. In order to achieve this, in today's business world, organizational creativity and employees idea generation became one of the most important and essential elements for success and survival. At the same time, the world is faced with a phenomenon known as digital data that may appear in various forms. Most employees in the business world use digital data on their organizational computer systems and these digital data always affect them. This study intends to investigate the relation between digital data and computer-based idea generation. Target population is Iranian computer users that work with organizational computer systems. The sample used in this empirical study includes 1270 Iranian organizational computer users. Data gathering is done by questionnaire and answers were designed with Likert Scale. The sampling technique is cluster and random together, the statistical Software SPSS 23.0 is used for Pearson correlation and investigate hypothesis, and finally the method used was library and field study. The findings show that textual, audio and visual digital data have a positive and meaningful relationship with employees' computer-based creative idea generation. The contribution of this paper is suggesting that certain digital data parameters are important to drive the creativity. The results presented in this paper can be useful for the competitive advantage of organizations and their survival in today's dynamic and complex business environment.
You have requested "on-the-fly" machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Show full disclaimer
Neither ProQuest nor its licensors make any representations or warranties with respect to the translations. The translations are automatically generated "AS IS" and "AS AVAILABLE" and are not retained in our systems. PROQUEST AND ITS LICENSORS SPECIFICALLY DISCLAIM ANY AND ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES FOR AVAILABILITY, ACCURACY, TIMELINESS, COMPLETENESS, NON-INFRINGMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Your use of the translations is subject to all use restrictions contained in your Electronic Products License Agreement and by using the translation functionality you agree to forgo any and all claims against ProQuest or its licensors for your use of the translation functionality and any output derived there from. Hide full disclaimer