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© Mildred O. Moscoso, Ana Katrina P. de Jesus, Renz Frances D. Abagat, Edmund G. Centeno, Rhodora Ramonette D.V. Custodio, John Mervin L. Embate, Elijah Jesse Mendoza Pine, Zoilo D. Belano, Jr., Eugene Raymond P. Crudo, Diosdado B. Lopega and Lexter J. Mangubat. This work is published under http://creativecommons.org/licences/by/4.0/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Purpose

Katipuneros RPG: Bisperas ng Himagsikan (Katipuneros RPG: The Eve of the Revolution) is an immersive and gamified theater that engages its “audiences” in the initiation rites of a secret revolutionary movement in the Philippines in 1896. This descriptive qualitative research evaluates such experiential approach to learning history by investigating the experiences and insights of a group of students from the University of the Philippines Los Baños (UPLB), who participated in Katipuneros RPG.

Design/methodology/approach

Textual data obtained from the participants' reflection papers and focus group discussion transcripts were analyzed using open and axial coding.

Findings

Three key themes summarized the participants' learning experiences as they went through the play, as follows: (1) Katipuneros RPG as an immersive, interactive and intrinsically motivating medium for learning history; (2) the knowledge, values and skills that served as facilitating factors for their learning and (3) the insights the participants gained about history and life in general.

Practical implications

The research argues that in Katipuneros RPG, learners take on a more active role in studying history as the “teacher” vanishes in lieu of a learning system the allows students to think critically, reflect and collaborate. The approach integrates elements of development theater, immersive play and gamified learning, as well as the principles of constructivist, play-based and multi-sensorial learning.

Social implications

As an innovative learning tool, it is a viable medium to teach history in the current socio-political context of the Philippines.

Originality/value

The study hopes to contribute to literature on pedagogical approaches for teaching and learning history through immersive environments.

Details

Title
The eve of the 1896 revolution: experiencing Philippine history through immersive and gamified learning
Author
Moscoso, Mildred O 1 ; Ana Katrina P de Jesus 2 ; Renz Frances D Abagat 1 ; Centeno, Edmund G 1 ; Rhodora Ramonette DV Custodio 1 ; John Mervin L Embate 1 ; Elijah Jesse Mendoza Pine 1 ; Belano, Zoilo D 3 ; Crudo, Eugene Raymond P 3 ; Lopega, Diosdado B 3 ; Mangubat, Lexter J 4 

 Department of Educational Communication, University of the Philippines Los Baños College of Development Communication, Los Baños, Philippines 
 Department of Humanities, University of the Philippines Los Baños College of Arts and Sciences, Los Baños, Philippines 
 Department of Social Sciences, University of the Philippines Los Baños College of Arts and Sciences, Los Baños, Philippines 
 Multimedia Center, University of the Philippines Open University, Los Baños, Philippines 
Pages
115-130
Publication year
2020
Publication date
2020
Publisher
Emerald Group Publishing Limited
ISSN
24146994
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2506858323
Copyright
© Mildred O. Moscoso, Ana Katrina P. de Jesus, Renz Frances D. Abagat, Edmund G. Centeno, Rhodora Ramonette D.V. Custodio, John Mervin L. Embate, Elijah Jesse Mendoza Pine, Zoilo D. Belano, Jr., Eugene Raymond P. Crudo, Diosdado B. Lopega and Lexter J. Mangubat. This work is published under http://creativecommons.org/licences/by/4.0/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.