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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The development of new approaches for creating more “life-like” artificial intelligence (AI) capable of natural social interaction is of interest to a number of scientific fields, from virtual reality to human–robot interaction to natural language speech systems. Yet how such “Social AI” agents might be manifested remains an open question. Previous research has shown that both behavioral factors related to the artificial agent itself as well as contextual factors beyond the agent (i.e., interaction context) play a critical role in how people perceive interactions with interactive technology. As such, there is a need for customizable agents and customizable environments that allow us to explore both sides in a simultaneous manner. To that end, we describe here the development of a cooperative game environment and Social AI using a data-driven approach, which allows us to simultaneously manipulate different components of the social interaction (both behavioral and contextual). We conducted multiple human–human and human–AI interaction experiments to better understand the components necessary for creation of a Social AI virtual avatar capable of autonomously speaking and interacting with humans in multiple languages during cooperative gameplay (in this case, a social survival video game) in context-relevant ways.

Details

Title
Exploring Data-Driven Components of Socially Intelligent AI through Cooperative Game Paradigms
Author
Bennett, Casey 1   VIAFID ORCID Logo  ; Weiss, Benjamin 2 ; Suh, Jaeyoung 3 ; Yoon, Eunseo 3 ; Jeong, Jihong 3 ; Chae, Yejin 3 

 Department of Data Science, Hanyang University, Seoul 04763, Korea; [email protected] (J.S.); [email protected] (E.Y.); [email protected] (J.J.); [email protected] (Y.C.); College of Computing and Digital Media, DePaul University, Chicago 60601, IL, USA 
 Quality and Usability Lab, Technische Universität, 10623 Berlin, Germany; [email protected] 
 Department of Data Science, Hanyang University, Seoul 04763, Korea; [email protected] (J.S.); [email protected] (E.Y.); [email protected] (J.J.); [email protected] (Y.C.) 
First page
16
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
24144088
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2633030899
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.