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Copyright © 2022 Songlin Zhang and Wei Xun. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/

Abstract

In order to improve the group animation motion capture effect and enhance the design technology of group animation, this paper studies the method of group animation motion capture combined with virtual reality technology. This paper constructs a crowd motion capture system based on virtual reality technology and describes the attributes by organizing crowd profiles of different levels and structures. Moreover, this paper conducts collaborative modeling of multiple attributes and constructs a model based on structured interactive attributes. The strength of the model is that it takes into account scene scale, chaos, and crowding properties to effectively characterize the potential interactions of group movement patterns. Combined with the simulation research, it can be seen that the group animation motion capture method based on virtual reality technology proposed in this paper can play an important role in group animation motion capture and animation design.

Details

Title
Group Animation Motion Capture Method Based on Virtual Reality Technology
Author
Zhang, Songlin 1 ; Wei, Xun 2   VIAFID ORCID Logo 

 Yibin Vocational and Technical College, Yibin 644003, China 
 Yibin Vocational and Technical College, Yibin 644003, China; Silliman University, Dumaguete, Philippines 
Editor
Qiangyi Li
Publication year
2022
Publication date
2022
Publisher
John Wiley & Sons, Inc.
ISSN
16875680
e-ISSN
16875699
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2678218218
Copyright
Copyright © 2022 Songlin Zhang and Wei Xun. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/