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© 2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Lean philosophy introduces a new approach for maximizing value while minimizing waste, facilitating sustainable practices at the same time. Companies have become aware of these improvements and are demanding students well formed in Lean concepts. However, to meet this demand, universities must adapt their curricula to include courses that use alternative teaching methods to connect to real contexts. This paper seeks to analyze the benefits of lecture- and game-based learning for developing students’ understanding of Lean Construction Principles. A case study is carried out in the “Lean Construction” course of the Master of Planning and Management in Civil Engineering of the Universitat Politècnica de València. A combination of a traditional lecture and three simple games is applied. Descriptive statistics, the Mann–Whitney U-test, and the Wilcoxon test are performed to analyze the impact of each activity on the understanding of each Lean Construction Principle. Results highlight the importance of combining the lecture class with multiple games to effectively impart knowledge about Lean principles and their application in the construction industry. In addition, they emphasize the importance of selecting the game according to the Lean principle to be taught.

Details

Title
Impact of Game-Based Learning on Understanding Lean Construction Principles
Author
Herrera, Rodrigo F; Sanz, M Amalia  VIAFID ORCID Logo  ; Montalbán-Domingo, Laura  VIAFID ORCID Logo  ; García-Segura, Tatiana  VIAFID ORCID Logo  ; Pellicer, Eugenio  VIAFID ORCID Logo 
First page
5294
Publication year
2019
Publication date
2019
Publisher
MDPI AG
e-ISSN
20711050
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2398144096
Copyright
© 2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.