Content area

Abstract

A GPU-based tool to generate realistic phantoms of the brain microstructure is presented. Using a spherical meshing technique which decomposes each microstructural item into a set of overlapping spheres, the phantom construction is made very fast while reliably avoiding the collisions between items in the scene. This novel method is applied to the construction of human brain white matter microstructural components, namely axonal fibers, oligodendrocytes and astrocytes. The algorithm reaches high values of packing density and angular dispersion for the axonal fibers, even in the case of multiple white matter fiber populations and enables the construction of complex biomimicking geometries including myelinated axons, beaded axons, and glial cells. The method can be readily adapted to model gray matter microstructure.

Details

Title
MEDUSA: A GPU-based tool to create realistic phantoms of the brain microstructure using tiny spheres
Author
Ginsburger, Kévin 1 ; Matuschke, Felix 2 ; Poupon, Fabrice 1 ; Mangin, Jean-François 1 ; Axer, Markus 2 ; Poupon, Cyril 1 

 CEA DRF/ISVFJ/Neurospin/UNIRS, Gif-sur-Yvette, France; Université Paris-Saclay, Orsay, France 
 Research Centre Juelich, Institute of Neuroscience and Medicine, Juelich, Germany 
Pages
10-24
Publication year
2019
Publication date
Jun 2019
Publisher
Elsevier Limited
ISSN
10538119
e-ISSN
10959572
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2204533840
Copyright
©2019. The Authors