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Copyright © 2021 Xu Sun et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/

Abstract

With the development of electronic technology and sensor technology, more and more intelligent electronic devices integrate micro inertial sensors, which makes the research of human action recognition based on action sensing data have great application value. Data-based action recognition is a new research direction in the field of pattern recognition, which is essentially a process of action data acquisition, feature extraction, feature extraction, and recognition, the process of classification and recognition. Inertial motion information includes acceleration and angular velocity information, which is ubiquitous in daily life. Compared with motion recognition based on visual information, it can more directly reflect the meaning of action. This study mainly discusses the method of analyzing and managing volleyball action by using the action sensor of mobile device. Based on the motion recognition algorithm of support vector machine, the motion recognition process of support vector machine is constructed. When the data terminal and gateway of volleyball players are not in the same LAN, the classification algorithm classifies the samples to be tested through the characteristic data, which directly affects the recognition results. In this paper, the support vector machine algorithm is selected as the data classification algorithm, and the calculation of the classification process is reduced by designing an appropriate kernel function. For multiclass problems, the hierarchical structure of directed acyclic graph is optimized to improve the recognition rate. We need to bind motion sensors to human joints. In order to realize real-time recognition of human motion, mobile devices need to add windows to the motion capture data, that is, divide the data into a small sequence of specified length, and provide more application scenarios for the device. This method of embedding motion sensors into devices to read motion information is widely used, which provides a convenient data acquisition method for human motion pattern recognition based on motion information. The multiclassification support vector machine algorithm is used to train the classification algorithm model with action data. When the signal strength of the sensor is 90 t and the speed is 2.0 m/s and 0.5 m/s, the detection accuracy of the adaptive threshold is 93% and 95%, respectively. The results show that the SVM method based on hybrid kernel function can greatly improve the recognition accuracy of volleyball stroke, and the recognition time is short.

Details

Title
Method of Analyzing and Managing Volleyball Action by Using Action Sensor of Mobile Device
Author
Xu, Sun 1 ; Zhao, Kai 2   VIAFID ORCID Logo  ; Jiang, Wei 2 ; Jin, Xinlong 3 

 Volleyball Teaching and Research Section, Shenyang Sport University, Shenyang, 110000 Liaoning, China 
 China Volleyball College, Beijing Sport University, Beijing, 100089 Beijing, China 
 Academic Affairs Office, Dalian University of Science and Technology, Dalian, 116000 Liaoning, China 
Editor
Mu Zhou
Publication year
2021
Publication date
2021
Publisher
John Wiley & Sons, Inc.
ISSN
1687725X
e-ISSN
16877268
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2578643629
Copyright
Copyright © 2021 Xu Sun et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/