Abstract

This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to participate in the GBL experiment. One student cohort had not yet started study of the programming module, while the second student cohort had recently completed the module on programming. Findings reveal that educational games add to the fun element in learning, and students rated the game as an effective way to learn programming. Students could easily relate gaming elements to difficult programming constructs. Animated game scenarios showed high levels of engagement among students. Some students found the use of gaming elements as a better way to express their program’s logic when giving oral presentations for the final assessment. Results indicate that a majority of study participants passed the programming module in the first attempt. The study contributes to the use of gaming elements for ongoing development of innovative pedagogies in teaching and learning.

Details

Title
PlayIT: Game Based Learning Approach for Teaching Programming Concepts
Author
Mathrani, Anuradha; Shelly, Christian; Ponder-Sutton, Agate
Pages
5-17
Section
Special Issue Articles
Publication year
2016
Publication date
2016
Publisher
International Forum of Educational Technology & Society
ISSN
11763647
e-ISSN
14364522
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1792129378
Copyright
© 2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.