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© 2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Background: The French Military Health Service has standardized its military prehospital care policy in a ‘‘Sauvetage au Combat’’ (SC) program (Forward Combat Casualty Care). A major part of the SC training program relies on simulations, which are challenging and costly when dealing with more than 80,000 soldiers. In 2014, the French Military Health Service decided to develop and deploy 3D-SC1, a serious game (SG) intended to train and assess soldiers managing the early steps of SC.

Objectives: The purpose of this paper is to describe the creation and production of 3D-SC1 and to present its deployment.

Methods: A group of 10 experts and the Paris Descartes University Medical Simulation Department spin-off, Medusims, coproduced 3D-SC1. Medusims are virtual medical experiences using 3D real-time videogame technology (creation of an environment and avatars in different scenarios) designed for educational purposes (training and assessment) to simulate medical situations. These virtual situations have been created based on real cases and tested on mannequins by experts. Trainees are asked to manage specific situations according to best practices recommended by SC, and receive a score and a personalized feedback regarding their performance.

Results: The scenario simulated in the SG is an attack on a patrol of 3 soldiers with an improvised explosive device explosion as a result of which one soldier dies, one soldier is slightly stunned, and the third soldier experiences a leg amputation and other injuries. This scenario was first tested with mannequins in military simulation centers, before being transformed into a virtual 3D real-time scenario using a multi-support, multi–operating system platform, Unity. Processes of gamification and scoring were applied, with 2 levels of difficulty. A personalized debriefing was integrated at the end of the simulations. The design and production of the SG took 9 months. The deployment, performed in 3 months, has reached 84 of 96 (88%) French Army units, with a total of 818 hours of connection in the first 3 months.

Conclusions: The development of 3D-SC1 involved a collaborative platform with interdisciplinary actors from the French Health Service, a university, and videogame industry. Training each French soldier with simulation exercises and mannequins is challenging and costly. Implementation of SGs into the training program could offer a unique opportunity at a lower cost to improve training and subsequently the real-time performance of soldiers when managing combat casualties; ideally, these should be combined with physical simulations.

Details

Title
A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment
Author
Pasquier, Pierre  VIAFID ORCID Logo  ; Mérat, Stéphane  VIAFID ORCID Logo  ; Malgras, Brice  VIAFID ORCID Logo  ; Petit, Ludovic  VIAFID ORCID Logo  ; Queran, Xavier  VIAFID ORCID Logo  ; Bay, Christian  VIAFID ORCID Logo  ; Boutonnet, Mathieu  VIAFID ORCID Logo  ; Jault, Patrick  VIAFID ORCID Logo  ; Ausset, Sylvain  VIAFID ORCID Logo  ; Auroy, Yves  VIAFID ORCID Logo  ; Perez, Jean Paul  VIAFID ORCID Logo  ; Tesnière, Antoine  VIAFID ORCID Logo  ; Pons, François  VIAFID ORCID Logo  ; Mignon, Alexandre  VIAFID ORCID Logo 
Section
Serious Games for Health and Medicine
Publication year
2016
Publication date
Jan-Jun 2016
Publisher
JMIR Publications
e-ISSN
22919279
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2508572435
Copyright
© 2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.