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© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

As one of China′s most precious cultural relics, the excavation and protection of the Terracotta Warriors pose significant challenges to archaeologists. A fairly common situation in the excavation is that the Terracotta Warriors are mostly found in the form of fragments, and manual reassembly among numerous fragments is laborious and time-consuming. This work presents a fracture-surface-based reassembling method, which is composed of SiamesePointNet, principal component analysis (PCA), and deep closest point (DCP), and is named SPPD. Firstly, SiamesePointNet is proposed to determine whether a pair of point clouds of 3D Terracotta Warrior fragments can be reassembled. Then, a coarse-to-fine registration method based on PCA and DCP is proposed to register the two fragments into a reassembled one. The above two steps iterate until the termination condition is met. A series of experiments on real-world examples are conducted, and the results demonstrate that the proposed method performs better than the conventional reassembling methods. We hope this work can provide a valuable tool for the virtual restoration of three-dimension cultural heritage artifacts.

Details

Title
SPPD: A Novel Reassembly Method for 3D Terracotta Warrior Fragments Based on Fracture Surface Information
Author
Yao, Wenmin 1 ; Chu, Tong 1 ; Tang, Wenlong 2 ; Wang, Jingyu 1 ; Cao, Xin 1   VIAFID ORCID Logo  ; Zhao, Fengjun 1 ; Kang, Li 1 ; Geng, Guohua 1 ; Zhou, Mingquan 3 

 School of Information Science and Technology, Northwest University, Xi’an 710127, China; [email protected] (W.Y.); [email protected] (T.C.); [email protected] (W.T.); [email protected] (J.W.); [email protected] (F.Z.); [email protected] (K.L.); [email protected] (G.G.) 
 School of Information Science and Technology, Northwest University, Xi’an 710127, China; [email protected] (W.Y.); [email protected] (T.C.); [email protected] (W.T.); [email protected] (J.W.); [email protected] (F.Z.); [email protected] (K.L.); [email protected] (G.G.); College of Railway Transportation, Hunan University of Technology, Zhuzhou 412000, China 
 Engineering Research Center of Virtual Reality and Applications, Ministry of Education, Beijing 100091, China; [email protected]; Beijing Key Laboratory of Digital Preservation and Virtual Reality for Cultural Heritage, Beijing Normal University, Beijing 100091, China 
First page
525
Publication year
2021
Publication date
2021
Publisher
MDPI AG
e-ISSN
22209964
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2565258981
Copyright
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.