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Pers Ubiquit Comput (2004) 8: 1930
DOI 10.1007/s00779-003-0253-8ORIGINAL ARTICLEPaul DourishWhat we talk about when we talk about contextReceived: 16 June 2003 / Accepted: 30 September 2003 / Published online: 5 December 2003
Springer-Verlag London Limited 2003Abstract The emergence of ubiquitous computing as a
new design paradigm poses signicant challenges for
human-computer interaction (HCI) and interaction
design. Traditionally, HCI has taken place within a
constrained and well-understood domain of experiencesingle users sitting at desks and interacting with
conventionally-designed computers employing screens,
keyboards and mice for interaction. New opportunities
have engendered considerable interest in context-aware
computingcomputational systems that can sense and
respond to aspects of the settings in which they are used.
However, considerable confusion surrounds the notion
of contextwhat it means, what it includes and what
role it plays in interactive systems. This paper suggests
that the representational stance implied by conventional
interpretations of context misinterprets the role of
context in everyday human activity, and proposes an
alternative model that suggests dierent directions for
design.Keywords Context-aware computing
Ethnomethodology1 IntroductionOne of the major research directions for human-computer interaction (HCI) over the past few years has been
exploring the novel forms of interaction that can be
achieved by integrating computer technology with the
everyday physical world in which we live and work. This
line of research goes by a number of namesubiquitous
computing (Weiser 1991), context-aware computing
(Dey et al. 2001), pervasive computing (Ark and Selker
1999), embodied interaction (Dourish 2001), and more.
Although the nomenclature varies, the central ideas are
largely the same. Extrapolating from current trends in
the development of low-cost and low-power devices,
ubiquitous computing proposes a digital future in which
computation is embedded into the fabric of the world
around us. In this world, our primary experience of
computation is not with a traditional desktop computer,
but rather with a range of computationally-enhanced
devicespieces of paper, pens, walls, books, hammers,
etc. The opportunity implied by this ubiquitous computing vision is to capitalise on our familiarity, skill and
experience in dealing with the everyday world around us.
The world can become an interface to computation, and
computation can become an adjunct to everyday interaction.There are many signicant research issues that this
vision encompasses, but two have become particularly
prominent in HCI. The rst is the...