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The rising popularity of PocketPC (Windows CE 3.0 operating system) handheld devices has led naturally to a huge demand for games for this platform. PrimaTech's PocketPC Game Programming: Using the Windows CE Game API aptly fills the void of information about writing game applications specifically for PocketPC. The book is nominally targeted at a beginner/advanced level, which is a bit confusing. A better choice might be advanced beginner/advanced. The first third of the book contains information that is old hat to the more experienced coder. Still, newcomers to the PocketPC need to have some experience in coding and, most importantly, a familiarity with C++.
Author Jonathan S. Harbour and his editor Andre LaMothe have compiled more than 700 pages of clear, concise information on game programming for the PocketPC, offering readers a useful working knowledge of the PocketPC platform and its limitations. Harbour discusses programming requirements and offers incrementally developed sample code to help readers maximize the PocketPC's capabilities.
Following the introductory chapters introducing the PocketPC platform...