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CORAL SPRINGS, FL, Oct. 6, 2016 /CNW/ - The recent growth of Gaming Fanatics has led to booming revenue opportunities for Tech Companies and Mobile Game Developers. According to Newzoo, a global market intelligence firm, revenue from games played on smartphones and tablets came in at $30.4 billion last year, and that is expected to leap 73%, to $52.5 billion, by 2019. Take-Two Interactive Software Inc. (NASDAQ: TTWO), Tapinator, Inc. (OTC: TAPM), Activision Blizzard, Inc. (NASDAQ: ATVI) NetEase, Inc. (NASDAQ: NTES) and Cheetah Mobile Inc. (NYSE: CMCM)
Tapinator, Inc. (OTC: TAPM) - Tapinator Surpasses 300 Million Cumulative Player Downloads and 20 Million MAU. TAPM, a publisher of mobile games on the iOS, Google Play, and Amazon platforms, today is pleased to announce updated game network operating metrics as of the end of Q3 2016, including:
324 million cumulative player downloads across the network, up 140% year-over-year
272 active games as of September 30, 2016 including 28 games launched during the third quarter of 2016
81 games that have each achieved over 1.0 million player downloads
21.5 million average monthly active users (MAU) during the quarter, up 110% year-over-year
1.2 million average daily active users (DAU) during the quarter, up 100% year-over-year
626,000 average daily downloads across the network, up 51% year-over-year
Read the full Tapinator (TAPM) Press Release at: http://financialnewsmedia.com/profiles/tapm.html
"Driven primarily by 28 new games from within our Rapid-Launch Games division, the size of our games portfolio and our user-base continued to grow significantly during the third quarter of 2016," said Tapinator CEO, Ilya Nikolayev."Additionally, we continued to show triple digit growth of our key player engagement metrics, including Daily Active Users (DAU) and Monthly Active Users (MAU). I'd like to congratulate the entire Tapinator team and all of the Company's shareholders on the important achievement of...





