Abstract

Forming a complete picture of the relationship between neural activity and body kinetics requires quantification of skeletal joint biomechanics during behavior. However, without detailed knowledge of the underlying skeletal motion, inferring joint kinetics from surface tracking approaches is difficult, especially for animals where the relationship between surface anatomy and skeleton changes during motion. Here we developed a videography-based method enabling detailed three-dimensional kinetic quantification of an anatomically defined skeleton in untethered freely-behaving animals. This skeleton-based model has been constrained by anatomical principles and joint motion limits and provided skeletal pose estimates for a range of rodent sizes, even when limbs were occluded. Model-inferred joint kinetics for both gait and gap-crossing behaviors were verified by direct measurement of limb placement, showing that complex decision making behaviors can be accurately reconstructed at the level of skeletal kinetics using our anatomically constrained model.

Competing Interest Statement

The authors have declared no competing interest.

Footnotes

* The Version of Record of this article is published in Nature Methods, and is available online at https://dx.doi.org/10.1038/s41592-022-01634-9

Details

Title
Anatomically-based skeleton kinetics and pose estimation in freely-moving rodents
Author
Monsees, Arne; Kay-Michael Voit; Wallace, Damian J; Sawinski, Juergen; Leks, Edyta; Scheffler, Klaus; Macke, Jakob H; Kerr, Jason Nd
University/institution
Cold Spring Harbor Laboratory Press
Section
New Results
Publication year
2022
Publication date
Nov 8, 2022
Publisher
Cold Spring Harbor Laboratory Press
ISSN
2692-8205
Source type
Working Paper
Language of publication
English
ProQuest document ID
2733790808
Copyright
© 2022. This article is published under http://creativecommons.org/licenses/by/4.0/ (“the License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.